Eneas Lari

Embrace curiosity taking risks and allow yourself to make mistakes!

Exploring Technologies

My New Plan: Making a Mini-Game Every Week
21/2/2025

This week, I realized that working on big projects can sometimes feel slow, and itโ€™s easy to lose motivation. So, I came up with a new planโ€”Iโ€™ll create and release a small game every week!

Making Tic-Tac-Toe and Sudoku in Just a Few Hours
20/2/2025

This week, I decided to take a break from my main game project and create something simple: **a Tic-Tac-Toe and a Sudoku game**.

How I Made My Game Development Workflow Stress-Free
19/2/2025

Game development can be overwhelming, especially when working on multiple tasks without a clear plan. For a while, I was struggling to organize my thoughts and decide what to focus on next

Designing Fun and Engaging Game Levels
18/2/2025

Creating levels for a game sounds simple, but it comes with its own set of challenges.

Designing Fun and Engaging Levels for My Space-Themed Match-3 Game
8/2/2025

Designing levels for my space-themed match-3 game has been a journey of balancing **fun, challenge, and variety**. In this article, I share my experience with **creating engaging puzzles, managing difficulty, and keeping gameplay fresh**. From playtesting to strategic layouts, these insights shape my approach to making levels that players will love. ๐Ÿš€

Optimizing Unity Projects: Architectural Patterns and Best Practices for Scalable Game Development
2/10/2024

When developing a Unity project, selecting the right architecture is crucial for maintaining clean, scalable, and maintainable code.

Turning Unfinished Game Prototypes into Success Stories
27/8/2024

Having multiple game prototypes can be a valuable asset. Here are several strategies to make the most out of your prototypes

A Step-by-Step Guide to Creating a Flow Chart for Your Indie Game Development
9/8/2024

Creating a flow chart for a game involves mapping out the structure, sequences, and decision points within the game.